The other day I was in a Zoom meeting with someone who is relatively new to field of educational technology. I was asked about any “must read” books or sites. The first thing that came to mind was Seymour Papert’s Mindstorms. Mentioning Mindstorms then took me down the path of talking about Logo and its importance in the development of using personal computers in the classroom.
Logo was my introduction to programming back in my elementary school days 30+ years ago. You can still find and use Logo and its many iterations today. There are also many other good sites and apps that can introduce your students to various types of programming and coding. Here’s a short list of some of my favorite options today.
MIT App Inventor
The MIT App Inventor is a free app development tool that I’ve used with students and teachers for over a decade now. It’s a great tool to use to introduce students to some programming concepts while letting develop apps that they can actually use on their phones. While it might seem complicated at first glance, after they have mastered a few basic concepts students can create some amazing applications through the MIT App Inventor. Here’s my video overview of how to create your first app with the MIT App Inventor.
Blackbird
Daisy the Dinosaur
Scratch & Scratch Jr.
Scratch Jr. is based on the aforementioned online Scratch program. Scratch Jr for iPad and for Android uses the same drag and drop programming principles used in Scratch. On Scratch Jr students can program multimedia stories and games. To program a story or game on Scratch Jr. students select background settings for each frame of the story. Then in each frame students select the actions that they want their characters to take. Students snap programming pieces together to make characters move and talk in their stories and games.
Snap!
Grasshopper teaches JavaScript coding through a series of easy-to-follow tutorials. It is available to use in your web browser or as an Android app. It starts off with an introduction to the basic vocabulary of coding before moving into the coding lessons. You have to pass the vocabulary quiz before your can jump into the lessons. Each lesson has a tutorial, a practice activity, and a quiz. You have to successfully complete each lesson before progressing to the next one. If you need to stop a lesson, Grasshopper saves your place until you can resume. Grasshopper offers an optional reminder service that will encourage you to practice on a daily schedule.
CodePen